I got a fair amount of feedback from my latest post, the one about alignment. In particular, I heard a lot about how the system I gave had severe limitations and did not work for many campaign worlds.
This is true. My motivation in building that system was to fit it to a specific campaign world. But it is not the only system. I'm going to present some more, in varying levels of wackiness, as well as the worlds that they imply. I'll start with last week's as a template and go from there.
What: Alignment is a philosophy. LG people aspire to be LG, though they may fall short. An alternative way to think about this system is that people have "true" alignments which reflect their active morality and "philosophical" alignments which reflect their ideal moralities.
Why: This system allows alignment to be absolute without making morality absolute without making mistakes impossible. A Neutral Good priest who is an absolute jerk but still personally aspires to be Neutral Good will still show up as NG for an alignment check. It essentially removes action from alignment.
Where: This system works in a world that, for various reasons, requires absolute alignments. A planar-based campaign with heavy Celestial/Fiendish (D&D speak for "Angelic/Demonic") influence would use this alignment (indeed, that is the world it was developed for), which allows for Paladins to track down and kill followers of fiends without the world saying that the paladins are Right for doing so.
Why Not: By decoupling alignment from action, alignment loses a lot of its significance. It still has some bearing on morals (a person who truly believes the best way to live is by controlling everyone around him and taking what he wants could not be CG), but alignment loses its essential link to the soul; a DM with this system would never say "If you stab that baby, you're going to lose your Good alignment" (a situation that comes up far more often than you might expect), which is always a nice expression of character tension.
Why: This system allows alignment to be absolute without making morality absolute without making mistakes impossible. A Neutral Good priest who is an absolute jerk but still personally aspires to be Neutral Good will still show up as NG for an alignment check. It essentially removes action from alignment.
Where: This system works in a world that, for various reasons, requires absolute alignments. A planar-based campaign with heavy Celestial/Fiendish (D&D speak for "Angelic/Demonic") influence would use this alignment (indeed, that is the world it was developed for), which allows for Paladins to track down and kill followers of fiends without the world saying that the paladins are Right for doing so.
Why Not: By decoupling alignment from action, alignment loses a lot of its significance. It still has some bearing on morals (a person who truly believes the best way to live is by controlling everyone around him and taking what he wants could not be CG), but alignment loses its essential link to the soul; a DM with this system would never say "If you stab that baby, you're going to lose your Good alignment" (a situation that comes up far more often than you might expect), which is always a nice expression of character tension.
Yes, it's still evil to stab this baby.